'The Enchanted Escape' is a VR experience I developed, primarily focusing on hand-tracking for intuitive interaction. Players immerse themselves in a magical world, solving puzzles and using their newfound abilities to summon staffs and place runes, all in a quest to escape the mystical room.
This project represents my journey into blending the physical and digital realms, utilizing Arduino and Unity Vuforia for an augmented reality experience. I focused on integrating Arduino sensors and actuators, aiming to craft a simple yet engaging AR game that showcases the synergy of these technologies.
In this project, I explored the passthrough feature on the Quest headset, experimenting with a custom script to synchronize grabbing both physical and virtual objects simultaneously. This initial venture into mixed reality aimed to create a cohesive interaction between the two realms.
In this Unity rendering practice, I employed the Universal Render Pipeline (URP) to create a visually appealing scene. I sourced assets online, fine-tuned the materials, and experimented with post-processing and visual effects to enhance the overall aesthetic.
This experiment utilized Vuforia to track two objects using image targets, exploring the dynamics and potential limitations of interaction between dual AR elements. The goal was to understand the user experience and technical challenges of simultaneous augmented reality engagements.
In this exploration, I transformed a simple recording of my hand using Stable Diffusion's image-to-image capabilities, delving into the aesthetic possibilities of generative AI in video generation. The aim was to understand and experiment with the potential this technology holds for creative video enhancements.