Mixed Reality Interactive Visual Study exploring “Squeeze”
Mixed Reality Interactive Visual Study exploring “Squeeze”
Concept Development
Design Research
User Testing
Unity & Arduino Programming
Sensor Integration
Installation Planning
14 Weeks
This project explore and articulate the essence of the verb "squeeze" through visual representation and craft an interactive experience that encapsulates the sensation and action associated with it.
I delved into the etymology of "squeeze," tracing its linguistic roots and evolution. This exploration not only revealed its synonyms and subtle nuances in English but also drew intriguing parallels and distinctions with its associations in my native language. This linguistic journey enriched my understanding of the term, adding depth to its visual representation.
In my exploration of "squeeze," I undertook a comprehensive study of the seven fundamental elements of design. Each column, from Line to Texture, showcases a unique interpretation and manifestation of the concept. This systematic approach allowed me to dissect and understand the multifaceted nature of "squeeze" through various design lenses, ultimately enriching its visual representation.
I integrated the Unity engine with an Arduino microcontroller, utilizing a pressure sensor to detect squeezing actions. This fusion of physical and virtual interactions offers a unique user experience. The blend of these technologies invites users to perceive and engage with content in a transformative way.
Using the Unity engine and adjectives like "firm" and "light", I integrated baked alembic animations from C4D with sensor input. This allowed interactive visuals, such as a malleable orange or soft plush toy, to embody the essence of "squeeze." The result is a concise, immersive experience bridging abstract and tangible sensations.
In my next phase, I honed in on the "light" squeeze concept. Using a fluffy cat, I designed it to react with varied expressions to different squeeze intensities. I also experimented with an abstract interpretation, distilling the essence of a gentle squeeze.
In my latest iteration, I embraced abstraction to better articulate the concept of "squeeze." Using pure color and shape became my primary medium of expression. I found this approach more compelling, leading me to set aside the earlier cat concept which seemed less effective in conveying the idea.
Drawing inspiration from my abstraction studies, I pivoted to a hyper-specific exploration using fruits as subjects. I examined a variety of juicy produce like oranges, lemons, and tomatoes. These close-up visualizations of squeezing proved impactful, offering a dramatic and evocative representation of the sensation, solidifying the direction I wished to pursue.
In the concluding stages of my study, I explored with a touch of storytelling. This demo showcases how I employed camera dynamics, allowing users to navigate various squeezable subjects by physically performing the squeezing action.
In the installation design phase, I experimented with multiple user interaction elements. I weighed the pros and cons of positioning the screen close to or far from the user. Furthermore, I deliberated on whether to reveal the squeezable object to the users or keep it hidden.